using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input;
protected override void Update(GameTime gameTime) { knight.Update(gameTime); base.Update(gameTime); } hollow knight 32 bit
public Knight(Texture2D texture, Vector2 position) { this.texture = texture; this.position = position; } using Microsoft
public Game1() { _graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } } public Knight(Texture2D texture