// Validate setup if (debugMode) ValidateConfiguration();
Another angle: the user might be having performance issues with many anime girls, so optimizing the script to handle large numbers efficiently. Maybe using the Object pooler instead of Instantiate every time.
if (Random.value <= spawnChance) int index = Random.Range(0, girls.Length); Instantiate(girls[index], spawnPoint.position, Quaternion.identity); -NEW- Anime Girl RNG Script -PASTEBIN 2024- -AU...
foreach (var profile in girlEntries) { if (profile == null || profile.characterPrefab == null) continue;
public GirlData[] girlsData; public Transform spawnPoint; So adding a check to exclude the previous
runningTotal += profile.normalizedWeight;
Additionally, maybe the user wants to ensure that the same character doesn't spawn multiple times. So adding a check to exclude the previous selection could be useful. But in some cases, duplicates are allowed, so that depends on the use-case. duplicates are allowed
if (Input.GetKeyDown(KeyCode.Space)) SpawnGirl();
if (totalWeight <= 0f) Debug.LogWarning("Total spawn weight is zero!"); return;